Mostrando entradas con la etiqueta Tecnología. Mostrar todas las entradas
Mostrando entradas con la etiqueta Tecnología. Mostrar todas las entradas

lunes, 16 de diciembre de 2013

What is the common ground between art and science? And how is Beethoven like Darwin?

ORIGINAL: The Guardian (Nov 17), EDGE (Dic 16)


News From:
The Observer—The New Review
Read the full article →
Nima Arkani-Hamed, Martha Kearney and Ian McEwan at London's Science Museum
Photograph: Jennie Hills/Science Museum


DO THE TWO CULTURES STILL EXIST?
IAN McEWAN: That old, two-culture matter is still with us, ever since [CP] Snow promulgated it back in the 50s. It still is possible to be a flourishing, public intellectual with absolutely no reference to science but it's happening less and less. And I think it's less a change of any decision in the culture at large, just a social reality pressing in on us. And it's true that climate change forces us to at least get a smattering of some idea of what it is to predict systems that have more than two or three variables and whether this is even possible. The internet has created sites like John Brockman's wonderful edge.org, where it's possible for laymen to sit in on conversations between scientists. And when scientists have to address each other out of their specialisms they have to speak plain English, they have to abandon their jargons, and we're the beneficiaries of that.

NIMA ARKANI-HAMED: It's an asymmetry that doesn't really need to exist. Certainly many scientists are very appreciative of the arts. The essential gulf is one of language and especially in theoretical physics, the basic difficulty is that most people don't understand our language of mathematics which we use to describe everything we know about the universe. And so while I'm capable of listening to and intensely enjoying a Beethoven sonata or an Ian McEwan novel it can be more difficult for people in the arts to have some appreciation for what we do. But at a deeper level there's a commonality between certain parts of the arts and certain parts of the sciences.

IM: I'm one of those know-nothing liberal arts students who at the age of 16 remembers a maths teacher coming into the room and saying "I'll take 10 of you volunteers and I'll get you through A-level maths" so us English, history, French types went and were patiently taken through and it was the most intellectually difficult and delightful thing I ever did. And the highest I got was calculus. I thought I had reached my intellectual ceiling. Now that's first steps for any maths undergraduate but it gave me a taste for the sort of respect for a society where you couldn't really claim to be any sort of intellectual unless you had some kind of foot in the world of mathematics. So I think we're in a situation of awkward respect. You go into Westminster Abbey and Dirac's equation is carved in stone. To stand there and look at it, I think even for those of us who've got very little grasp of maths, can be a kind of aesthetic experience.

NA-H: One of the things that we try to do sometimes in explaining what's going on in physics is to find useful analogies and metaphors. But we could be doing a better job explaining the structure in which we're having these thoughts, explaining why we're doing what we're doing, explaining the pursuit of truth with a capital T which is underlying all of it: what it is that motivates people to spend three decades working with not necessarily a payoff in sight until, every now and then, we celebrate these tremendous achievements. There is an obsessive element to it which should be familiar to the artist – to many people in society. And it's driven by the pursuit of something much, much bigger than ourselves and the little trivial concerns of everyday life.

SCIENCE, ART AND THE IDEA OF BEAUTY
NA-H:
There's a very common metaphor for describing the Higg's particle. It's this idea of the universe filled with something and the little ball bearing or whatever it was passing through the fluid picking up some inertia. That's a good example of a metaphor that gives some sense of what's actually going on. There's a difficulty with metaphors, which is that you can't take them too far – they're not literally what's going on. And often when that analogy is used there's some clever person in the audience, normally a 12-year-old kid, who puts up their hand and says "Excuse me, isn't that just like the ether? Didn't you guys learn anything?" And that's when we have to say: "Trust us. It's something that fills the universe that's not like the ether" and so there's always a limitation to metaphors. It is possible to explain some of these things. This is one of the wonderful things about fundamental physics. The essential ideas are simple. The possible answers to essential open questions are more complicated but the essential issues are deep and they're simple to state. And with some patience it's possible to address them head on and get a sense for what's going on without all the details of the mathematics. But it requires a very engaged audience and it can't be done casually.

IM: Nima has written a stunning essay for the layman called The Future of Fundamental Physics. There's not a line of maths in it. I'm not going to pretend it's easy reading but you wrote it, I think, for anyone who's interested in that question, outside the field. I think we've lived through a golden age of science writing. Natural selection is not a very difficult idea but its consequences cascade beautifully. Bayes' Theorem is not very difficult, I mean it's almost arithmetic and yet the applications it now has in neuroscience are formidable. So I think we can cross these fields together and I'm very interested in the aesthetics of this. There's that famous remark of Jim Watson's, when Rosalind Franklin came to look at his and Crick's model of a DNA molecule, that it was too beautiful not to be true. Again we come into this field in which the aesthetics of something in the Keatsian sense – beautiful and true – must embrace both subjects.

NA-H: We often talk of the idea of beauty in theories. And I think if this is interpreted loosely you won't get really a sense of what we mean. We have to be a little more specific. Ideas that we find beautiful are not a capricious aesthetic judgment. It's not fashion, it's not sociology. It's not something that you might find beautiful today but won't find beautiful 10 years from now. The things that we find beautiful today we suspect would be beautiful for all eternity. And the reason is, what we mean by beauty is really a shorthand for something else. The laws that we find describe nature somehow have a sense of inevitability about them. There are very few principles and there's no possible other way they could work once you understand them deeply enough. So that's what we mean when we say ideas are beautiful. A year ago I ran into this great lecture on YouTube by Leonard Bernstein about the first movement of Beethoven's Fifth. And Bernstein used precisely this language – not approximately this language – exactly this language of inevitability, perfect accordance to its internal logical structure and how difficult and tortuous it was for Beethoven to figure out. He used precisely the same language we use in mathematics and theoretical physics to describe our sense of aesthetics and beauty.

IM: You don't hear beauty much mentioned even by composers in relation to modern music. It's not the common pursuit. For my taste all atonal music sounds like an expression of anxiety. And yet I think we do need a return to this in the arts. I don't think we have much trouble in poetry with this. Seamus Heaney died recently and there was a lot of time to reflect on his work, and the beauty of those lines, of his work was constantly referenced. Part of the problem was modernism, the great aesthetic revolution of the early 20th century to which we are all bound and must work in gratitude for – but we lost certain things. Along the way emotion and art were somewhat detached. When I was a student at Sussex University we had to write essays on a statement by the Spanish philosopher Ortega y Gasset in which he said "tears and laughter are aesthetic frauds". This was the pure, high, modernist statement, that you had to detach those feelings about emotion and beauty from art itself.

THE DAILY LIVES OF ARTISTS AND SCIENTISTS
IM: I often wonder what theoretical physicists do all day and my fantasy is they are rather like novelists. They sit around with their feet on the radiator staring out the window with a notepad within reach. They must be in the world of that kind of misty, drifting, creative thinking that has a bit of talent, a bit of luck, a bit of being shaped by current mood that can bring sudden insight. To wonder how to progress or even start a novel is to enter a state of what V S Pritchett called determined stupor, and those of us who are paid to be in that state count ourselves very lucky.

NA-H: I've always thought composers and novelists are probably very close to mathematicians and theoretical physicists psychologically in how they go about things.

Perhaps contrary to a certain sort of mythology people don't go to their offices and just churn through equations. You have a certain set of questions you are trying to solve and you have to imagine what the story could possibly be for what the solution is. You have to try to imagine what the sort of global answer could possibly look like – or at least chunks of the global answer. You try on stories – could it work like that? And often because of the underlying rigidity, the same thing that gives rise to the beauty that we talked about, it's beauty because there is a right and wrong. There is some problem that's being solved. If the story is a great story it has a better chance of being right than if it's a crappy story. And sometimes stories are too good to be true and that happens very often. And we try out what could possibly be solutions to the problems and then we have to prove ourselves wrong as quickly as we possibly can. And that's what 99% of our life is about. We try out stories and we prove them wrong. So you have this experience of failing day after day after day and it's a particularly intensely bad feeling to fail so much because you know what success looks like and you can't fool yourself when you're not there. So even though you don't know what the solution is, you know when you don't have it. You have to keep going and going until gradually you fail better and better and better and every now and then, once every two or three years, something works.

IM: Here is a major difference. I'm well aware in science how important it is to be first. Being second with the structure of DNA would consign you to the dustbin of history, whereas every novelist knows that you're in a self-sustaining world in which whatever you say is so. It's for others to accept it or reject it. I often pity those scientists who are in a race just to get on the public record for the first time – days, weeks before someone else – and your life can be transformed. Crick and Watson are a perfect case of this. If [Linus] Pauling had got there before them we wouldn't have heard of Jim Watson. It's a tougher world.

NA-H: It's one of the classic things we talk about, the difference between art and science. Even here there's more commonality than meets the eye. But I want to say one thing about originality at an even baser level of how easy it is to be original, how much innate, intrinsic talent is needed to be able to do something. And here we [scientists] have an advantage – there's this thing out there that we're not inventing but discovering. And because of that all you have to do is get somewhere in the neighbourhood of the truth. You don't have to get particularly close to it, you just have to know that it's there and then you have to not fight it and just let it drag you in toward itself. If you're very talented you might hack your way there more quickly. If you're less talented you might have to pinball around and it takes a little longer to get there.

IM: That fateful morning when one of his children was extremely ill and Darwin opened a 20-page letter from [Alfred Russel] Wallace and said "All my originality is smashed". The anxiety attack that Darwin had then, no novelist could have such a thing.

NA-H: What you're talking about – the anxiety, who gets the credit and so on – this is important to the individuals involved. It's of no importance in the grand scheme of things. But there is an important sense in which even the same discoveries, even the same existing body of knowledge, the things that are sitting there in textbooks for hundreds of years already, are perceived in different ways by different scientists. Because to be able to do anything new you have to organise the existing body of knowledge in some unique way that's your way of thinking about it. One of the deeper reasons why it's important to have different people approaching the same problem – even if they end up finding the same solution – is the path towards a solution suggests many divergent ways things could progress and having many of those paths is still useful.

IM: Writing a novel takes roughly about the time of an undergraduate course for me and you might draw on the work of a historian, you might need to read a biography of a composer. I would like to feel that we could think about science as just one more aspect of organised human curiosity rather than as a special compartment. And it has, as has been very clear from this discussion, a powerful aesthetic. I think we need to generalise it. We need to absorb it into our sense that we can love the music of Beethoven without being composers and we could love science as a celebration of human ingenuity without being scientists.

Science has had a huge effect on my own sense of the world. It certainly has helped me along the way to a general global scepticism about religion. The world of faith is inimical to the world of science and in that sense science has helped me want to write books every now and then that celebrate a full-blooded rationalism. It's one of our delightful aspects and it informs what we try to do with our laws and social policy. We don't succeed a lot of the time. And we despair of human relationships at the most private level when they're irregular or contradictory. We demand even of our lovers a degree of coherence and behind that lies a notion of consistency and rationality. Enduring Love was actually a novel wishing to oppose the romantic notion that abstraction and logic and rationality and science in particular was a cold-hearted thing, a myth I think which began with Mary Shelley's Frankenstein. We need to reclaim our own sense of the full-bloodedness, the warmth of what's rational.

[EDITOR'S NOTE: Related reading on Edge: "The Third Culture", 1991]

jueves, 31 de octubre de 2013

pixelstick - Light painting evolved

ORIGINAL: KickStarter
by Bitbanger Labs

Add photoreal images, abstract designs, and animation to your long exposure photos and timelapse. 


What's "light painting"?
In 1889, artist Georges Demeny created the first known light painting photograph, “Pathological Walk From in Front”, by attaching incandescent bulbs to his assistant’s clothing and taking a long exposure. The technique was groundbreaking and became the touchstone for 125 years of unique and compelling works of art. Photographers have since added colored lights and performed deft physical feats to capture interesting images, but the technology involved has remained remarkably similar to what Demeny used in that first image. Until today.

How do I start? Light painting is a fairly simple to do. 
The first step is to make sure you have the right equipment. Almost every DSLR, and most point-and-shoots, have a long exposure mode. It's as simple as choosing the length of the exposure (from a few seconds to a few hours) and moving a light source within the frame. The process itself is fun and the excitement of seeing what you captured immediately can be extremely rewarding.

If you’re like us, however, as you grow to love the medium, you’ll also grow frustrated with its limitations. Pixelstick sprang from our desire to break free of these limitations. Lightpainting involves thinking creatively and trying outlandish ideas in the pursuit of amazing pictures. Pixelstick broadens the horizon of what's possible. Over many months of shooting we found Lightpainting to be more entertaining and more rewarding than ever. We were consistently amazed by what we were able to capture; we can't wait to see what you can do with it, too.


The fine detail

Pixelstick reads images created in Photoshop (or the image editor of your choice) and displays them one line at a time, creating endless possibilities for abstract and/or photorealistic art. Taking this one step further, Pixelstick can increment through a series of images over multiple exposures, opening up light painting to the world of timelapse, and allowing for animations the likes of which have never before seen.


Pixelstick consists of 198 full color RGB LEDs inside a lightweight aluminum housing. Pixelstick’s brain, a small mounted box, reads images from an SD card and displays them, one line at a time. Each LED corresponds to a single pixel in the image. The images themselves can be from 1 to 198 pixels tall and many thousands of pixels wide. The handle is perpendicular and has a secondary aluminum sleeve, allowing pixelstick to spin freely. Pixelstick uses 8 AA batteries. Throughout testing we’ve used Sanyo Eneloop and Amazon rechargeable to great success, never requiring more than one set for a long night’s shooting.

What do we get?

A central bracket connects the two 3' sections of aluminum housing and provides a mounting point for the handle. Over many designs we found that the perpendicular handle allowed for the most natural movement for both linear striping and more organic, abstract movements. A rotating sleeve sits over the handle and can be locked tight when not in use, or loosened allowing Pixelstick to spin freely.

The handbox not only allows you to select which image to load, but controls brightness, tint, firing speed, vertical flip, and left/right direction. There is also a port compatible with remote camera triggers (Canon C1) for wireless shooting.

The entire unit is matte black, rendering it virtually invisible to long exposures. A mounting channel runs the full length of the back. This slot accepts 1/4-20" threaded bolts, standard to the camera world, and allows you to get creative by mounting things to Pixelstick and mounting Pixelstick to things.

Sturdy caps protect each end of the Pixelstick, while cable clips keep everything snug against the housing.


The full package contains:
  • LED PCBs (198 LEDs total)
  • Two 3’ aluminum extrusion with connecting bracket & diffusion lens
  • Handle with foam grip and rotating sleeve
  • Controller box with connecting cables and clips
  • Battery holder (AA Batteries not included)
  • Carry bag
The Tale of pixelstick

The Beginning
Pixelstick began as a proof of concept using an arduino and some off the shelf LED strips. We got results, but weren't happy with the resolution of nor with the durability and usability of the actual device. We moved quickly into custom LED circuit boards, a more powerful ARM microcontroller and a sturdier design made of lightweight aluminum rather than plastic tubing. With the ability to control the density of the LED count while at the same time refining the custom aluminum extrusion, the current version of pixelstick began to take shape.

Our early controller prototypes were bare circuit boards, followed by a rather quaint wooden handbox (which we still quite like), and eventually on to higher and higher fidelity 3d printed enclosures. Each iteration performed better and was tweaked as we logged more hours with the pixelstick.
PCB Evolution

Just a few of the controller iterations
Controller Handbox and PCB
The handle went from a small stud, to a long vertical bar, and then eventually to a perpendicular tube with an attachment for spinning. We are still continuing to tweak the design as we move forward and have already committed to having a second extrusion made that will be more compatible with off the shelf nuts and bolts, so that replacements and extra hardware will be much easier for to source.
Extrusion profile next to Bracket/Stud
The MiddleWhen pixelstick is funded we'll be able to start production in earnest. Our circuit board will have its final stress testing and bug checking done before we lock in one of the multiple PCB manufacturers we have lined up. Once this is set we will have an initial small run of fully assembled PCBs made to test the vendor and make sure that no issues arise on the assembly line. Concurrently, we will do a final round of 3d prints of our handbox and revised extrusion design before moving forward with the tooling for the extrusion die and injection molds. Upon receipt of our new tooling we will do trial runs of both the extrusion and injection molded components. At this point we will have all the parts to make a fully assembled pixelstick as it will ship to our backers. It is here that we will do a final check to make sure everything comes together as expected and is up to our standards. When we are satisfied we will go into full manufacture on all components and begin producing and shipping pixelstick to our backers.
What's the money for?

It's surprisingly expensive to produce just one of something. Your pledge will help cover initial costs such as tooling for injection molding, and aluminum and plastic extrusions. Additionally, the cost of manufacturing only becomes feasible when we meet the minimum order requirements for our various vendors. This means that we must have a have a certain number of Pixelsticks spoken for before we can begin the process of manufacturing them.

We have a fully functional prototype, a design that we’ve refined over months of shooting, and multiple manufacturers lined up for every phase of the project. We need only the support of interested folks like you to put Pixelstick on the map and change light painting forever.
Rewards
$10 - Pack of three 4 color, double sided postcards
$25 - 18x24 poster print
$300 ($250 for Early Birds!) - Pixelstick kit with Carry bag
Credits & Attributions

Music:
Pixelstick Montage music: Stormburner by Programs
Lightpainting Explained music: As You Want by Irregular

Artwork:

** Polaroid Pic - imustbedead Photography **
Graffiti - yeeerrrp on Reddit
Boombox - Paul Robertson (@probbz)
Scary Monsters - Cure

Various Lightpaintings:
Danimal1010 on Reddit
cal_mopho on Flickr
Crashburn on Wikimedia
Peter Thurgood on Wikimedia

The Pixelstick project will require managing several manufacturers and overseeing assembly of what these factories produce into a final product. Bitbanger Labs has experience dealing with these potential challenges from our previous project, Remee, which experienced some production delays because of components shortages and minor quality control issues. While this did cause a small delay in fulfillment, ultimately we are proud to say that we delivered a quality reward to all of our Kickstarter backers. To mitigate some of these potential risks, we have created relationships with multiple vendors prior to launch, so that we are able to react quickly should any problems arise during production of Pixelstick. While no production run is without its hiccups, we think our previous experience in not only managing a large project but also keeping our backers engaged and informed throughout the process equips us with all the tools necessary to bring Pixelstick to life.

FAQ

What size/format images should I use with Pixelstick?

Pixelstick images are 24-bit uncompressed .bmps, and should be 198 pixels high, which allows each LED to correspond to an individual pixel in the image. The images can be many thousands of pixels wide. Images that are more than 198 pixels in height are cropped by the stick when used but the file remains unaltered. For best results, we recommend resizing all larger images to the correct height, as well as experimenting with various resampling options to get the sharpest, most accurate resize.

sábado, 7 de abril de 2012

La ciudad se prepara para el Gran Homenaje a John Cage, Maestro del azar planeado. Proyecto liderado por el Centro Cultural AUDITORIUM MAXIMUM.

ORIGINAL: Letras Anónimas - Lucrecia Piedrahíta
abril 4, 2012

Talleres gratis para todas las personas que iniciarán el sábado 28 de abril a las 10.30 am en el AUDITORIUM MAXIMUM y rotarán en las sedes de las instituciones que apoyan el Homenaje: PARQUE EXPLORA, EAFIT, ITM, MAMM, COMFENALCO… Inscríbete y participa de talleres aplicados, conferencias, conciertos, conversatorios que se tendrán todos los sábados.
JOHN CAGE Y MARGARET LENG TAN JOHN CAGE, PADRE DE LA MÚSICA EXPERIMENTALJOHN CAGE -Tudor & CageJOHN CAGE. LA ALEGRIA ES UNA COSA SERIAJohn Cage_Frankfurt_1986 (c) LA FIRMA DE JOHN CAGEJOHN CAGE, COLECCIONISTA Y CONSIDERADO CIENTÍFICO DENTRO DE LA TAXONOMÍA QUE HIZO SOBRE LOS HONGOS DE BOSQUEJOHN CAGE (1 JOHN CAGE, MÚSICO, DIBUJANTE, PINTOR, ESCRITOR, FILÓSOFO EN SU FAMOSO PIANO PREPARADOJOHN CAGE Not Wanting to Say Anything About Marcel Plexigram I-51CmGrPoWQL__SS500_JOHN CAGE. ESCRITOS AL OIDOJOHN CAGE Essay Tokyo, 1986 Etching on paper Edition
Es interés nuestro compartirles el gran proyecto que lidera el Centro Cultural Auditorium Maximum con el apoyo de otras importantes instituciones de la ciudad.

  • EPM, 
  • ITM, 
  • EAFIT,
  • PARQUE EXPLORA, 
  • MUSEO EL CASTILLO, 
  • MAMM, 
  • BELLAS ARTES, 
  • COMFENALCO, 
  • CASA TRES PATIOS 
entre otras tantas instituciones. Se desarrollará un programa que incluye: conciertos, conferencias, exposiciones de artes visuales, lecturas para difundir el pensamiento filosófico de Cage y acciones performáticas que incluirán teatro y nuevos medios.

John Cage, Maestro del azar planeado tiene como objetivo revisar la obra de Cage desde la interdisciplinariedad del arte, la ciencia y la técnología.

QUIÉN ES JOHN CAGE: 

Pionero de la música aleatoria, de la música electrónica y del uso no estándar de instrumentos musicales, Cage fue una de las figuras principales del avant garde de posguerra. Los críticos le han aplaudido como uno de los compositores estadounidenses más influyentes del siglo XX. Fue decisivo en el desarrollo de la danza moderna, principalmente a través de su asociación el coreógrafo Merce Cunningham. ) Si Duchamp se ha revelado como la figura fundamental de principios-mediados del siglo XX, el trabajo de Cage aparece actualmente como un paradigma indispensable de finales del siglo XX y principios del XXI.

Compongo música con agua de la jarra, una pipa de hierro, una llamada a las gallinas, una botella de vino, un mezclador eléctrico, un silbato, una regadera, cubos de hielo, dos platillos, un pez mecánico, una llamada de codorniz, un pato de goma, una grabadora, un florero, un sifón, cinco radios, una bañera y un gran piano.” J. Cage.

ENCUENTRO ACADÉMICO 

Contaremos con: 

  • Doctor Jorge Wagensberg –físico y director científico de la Caixa Forum de Madrid, 
  • Anna María Guasch, teórica y crítica de la Universidad de Barcelona, 
  • Miguel Ángel Hernández. Director del CENDEAC- de Murcia, 
  • Marcela Quiroz, doctora en Teoría Crítica de México, 
  • Graciela Speranza, Académica y pedagoga argentina. 
Y estará el grupo de invitados nacionales:
  • Lucrecia Piedrahita, 
  • Jaime Cerón, 
  • Jorge Echavarría, 
  • Hernán Méndez, 
  • Pablo Montoya…

ENCUENTRO DE MÚSICAS 

CONCIERTOS Y PRÁCTICAS MUSICALES

PRESENCIA DE LA GRAN PIANISTA CHINA, MARGARET LENG

Para el mes de septiembre nos visitará la maestra Margaret Leng, pianista de primer nivel mundial. Con ella se tendrá un gran concierto de gala.
El programa de música cuenta con el apoyo del maestro Andrés Posada- Decano de Música de la Universidad Eafit, así mismo estará la maestra Cecilia Espinosa, el chelista Juan Pablo Valencia y otros grupos de música de las universidades de la ciudad. 
EXPOSICIÓN DE ARTE
La curaduría es responsabilidad de Lucrecia Piedrahíta y la muestra se haría en estas fechas: 13 de septiembre a cierre de octubre.
Invitados: Gabriel Botero, Alexandra Mccormik, Leyla Cárdenas, Carlos Bonil, Clemencia Echeverri, Anibal Vallejo, Alejandro Tobón, Adriana Salazar, Angélica María Zorrilla, Edwin Monsalve, César del Valle, Catalina Jaramillo, Nadir Figueroa, Andrés Layos, Pablo Guzmán, Johan Barrios, Mario Vélez, Andrés Layos, Mauricio Carmona, Alejandro García Restrepo, Juan Ricardo Mejía, Johana Bojanini, Marcela Cárdenas, Juan Fernando Ospina, Alejnadro Gracía, Fredy Alzate, Juan Esteban Sandoval, Anna María Botero, Pilar Aparicio, Hugo Cárdenas, Attis, entre otros artistas.
MEMORIAS
Publicaremos el libro impreso de alta factura que además contendrá una multimedia con todo el desarrollo de la exposición de artes visuales, talleres de sensibilización, conciertos, participación ciudadana, videoclips, análisis formal, testimonios…
FECHAS DE CELEBRACIÓN:
Desde el mes de abril comenzaremos talleres de sensibilización en la ciudad y la actividad central del homenaje se tendrá en el mes de septiembre y parte de octubre.

Inscríbete en los mails:


Mayores informes:

AUDITORIUM MAXIMUM
Colegio Alemán / Deutsche Schule Medellín
Carrera 61Nro. 34-62 Itagüí, Colombia
Tel. (+574) 2818811 Ext. 235
Fax: (+574) 3726311

lunes, 15 de agosto de 2011

Cold Mailman - "Time is of the essence"

ORIGINAL: Vimeo


Vídeo musical oficial de Cold Mailman  -  "Time is of the essence" "El tiempo es la esencia". Esta es una versión reducida del tema. El tema original está disponible en su segundo álbum aclamado por la crítica "Relax, la montaña vendrá a ti". Para obtener más información acerca de Cold Mailman, visite coldmailman.com/?


Director y animador: André Chocron
Director de fotografía: Audun Magnæs
Colorista: Camilla Holst Vea at Storyline Studios
Conform: Raymond Gangstad


Participan:
Haugenstua brl
Vestlitoppen brl
Tveita brl
Solfjellet brl
Ammerudlia brl
Apoyado por 
Groruddalssatsningen: prosjekt-groruddalen.oslo.kommune.no/?


Agradecimientos:
Roy Tjomsland, Witzøe Hallvar, Gangstad Raymond, John Dahl, Kari Andresen, Jon Erik Berger, Paulsen Gunnar, Verónica Skaret

lunes, 4 de abril de 2011

El futuro está aquí

ORIGINAL: Semana

INNOVACIÓN Ciborg antropólogos, robótica, realidad aumentada, Internet, ciencia ficción, el caos y el arte: estos son los temas de los eventos culturales de los jóvenes de hoy. Esta es la vanguardia.
Sábado 2 Abril 2011
Hernán Ortiz y Viviana Trujillo son sus organizadores.
Hernán Ortiz y Viviana Trujillo son sus organizadores.
La literatura, las artes escénicas y las visuales solían tener como espacio natural los festivales, las bienales y las exposiciones. El de la ciencia eran los laboratorios y las aulas. Los artistas, escritores y cantantes se solían exponer ante su público. Los científicos se escondían tras sus microscopios. Pero todo esto está cambiando. Las nuevas tecnologías se han convertido en un punto de encuentro de la ciencia y el arte, y ya no son lo que eran. Gafas de realidad aumentada que permiten ver la vida desde algo similar a un escritorio de Windows, microcomponentes insertados en el cuerpo para optimizar el funcionamiento del organismo y alargar la vida, obras de arte hechas con sistemas biológicos y organismos vivos, son todos resultado de un encuentro que por momentos parece un cisma. Este es el trasfondo de dos eventos que tendrán lugar en abril. Uno en Medellín: Fractal -el 8 y el 9- y otro en Manizales: el Festival Internacional de la Imagen, del 12 al 16.

No es un evento convencional. Comenzó hace dos años y surgió de la publicación de Agua-cero, un libro de cuentos de ciencia ficción con banda sonora incluida, que se desarrollaban en un futuro cercano. "En este libro comenzamos a introducir autores y temas como la ingeniería genética y la nanotecnología, pero notamos que estos temas debían explicarse más. Gente ajena al tema empezaba a preguntar", recuerda Hernán Ortiz, creador, junto con Viviana Trujillo, de un evento que desde el comienzo tuvo acogida: 5.000 personas ha sido el promedio de asistencia por día al Orquideorama del Jardín Botánico de Medellín, su escenario.

En Fractal, expertos en temas que van desde la culinaria hasta la nanotecnología pasando por la música electrónica y la antropología ciborg (ver recuadro) hablan de tú a tú con los asistentes. La horizontalidad es un ingrediente clave: no se menciona la hoja de vida de los invitados, no hay atriles ni reverencias. "Nuestros invitados no dan fórmulas sobre algo, no pontifican ni dicen cómo deberían ser las cosas, no dan verdades absolutas: exponen su punto de vista sobre un tema. Queremos lograr la sensación de un amigo que está contando algo", apunta Ortiz. Y para esto es clave que, por más expertos que sean los invitados, ellos cuenten historias que no demanden conocimientos previos para disfrutarlas.

Las conversaciones tienen en común el tratar de descifrar el presente, no importa desde qué orilla, pero con un predominio de la ciencia ficción. Lo que se pretende, en últimas, según sus organizadores, "es lograr que los participantes se salgan por un momento de la realidad y se hagan preguntas tipo 'qué pasaría si...'". Este año habrá charlas con títulos sugerentes como 'El ancho de banda del ser humano', a cargo del ingeniero Elkin Echeverri; 'Contando historias con realidad aumentada', con James Alliban, experto en el tema, y 'Entretenimiento como realidad virtual', sobre la relación entre las actividades de ocio y la ideología política, y las formas como una película puede cambiar las actitudes de una persona, a cargo de la experta en medios digitales Johanna Blakley. Otros invitados serán la autora de ciencia ficción Kij Johnson y la ciborg antropóloga Amber Case.

El Festival
Después de 15 ediciones, el Festival Internacional de la Imagen, organizado por la Universidad de Caldas, hoy se especializa en artes electrónicas, creación digital y en la relación entre diseño, arte, ciencia y tecnología. "Es un escenario para la reflexión sobre la imagen y los procesos de comunicación visual desde áreas como la biología, el arte, la sociología, el diseño o la filosofía. La idea es explorar nuevos caminos de conocimiento", comenta Felipe César Londoño, su director.

Este año su programación incluirá temas como el net-arte, el bio-arte, el análisis de sonidos para entender las transformaciones de la naturaleza, la robótica y el intercambio entre sistemas naturales y artificiales. Habrá un espacio para hablar del cine digital y de las transformaciones que este traerá a las cinematecas. La reconocida artista brasileña Rosângela Rennó expondrá su trabajo fotográfico en torno a la memoria como un acto reinventado. Tendrá lugar también un coloquio sobre las transformaciones de la enseñanza a partir de las redes y los cambios que demanda la introducción del software libre. En este punto de nuevo se desvanece la frontera entre la ciencia y las artes.

¿Qué es lo nuevo aquí?
Hay dos preguntas que ambos eventos comparten: ¿por qué la ciencia ficción y, con ella, la imagen digital son dos temas imprescindibles al hablar del futuro? ¿Está la humanidad ante una nueva forma de pensar el arte, la ciencia y la relación entre ambos?

"La ciencia ficción y el entretenimiento prácticamente han definido el presente en el que estamos viviendo", asegura Ortiz, quien está convencido de que los avances de la ciencia se alimentan en muchos casos de la ciencia ficción. Recuerda, por ejemplo, que el término 'ciberespacio' nació en 1984 en la novela Neuromante, de William Gibson, y que el creador de Internet, Tim Berners-Lee, dijo haberse inspirado en un cuento de Arthur C. Clarke. La lista sigue: "Martin Cooper, inventor del teléfono móvil moderno, dijo haberse inspirado en el comunicador de la serie de televisión 'Star Trek' ('Viaje a las estrellas'). En el sitio Technovelgy.com hay miles de ejemplos de inventos modernos inspirados en la ficción que han cambiado y siguen cambiando nuestra vida cotidiana".

Sobre los cambios en la relación entre ciencia y arte, Ortiz recuerda que en la edición del año pasado, el neurólogo Francisco Lopera habló de cómo las investigaciones que ellos hacen en los laboratorios tienen un gran

componente de ficción. "Los fractales, por ejemplo, parten de una fórmula matemática y generan arte: gráfico, musical, arquitectónico, incluso literario". Londoño cree sobre este tema que "la separación entre las ciencias y las humanidades disminuía la calidad de la educación y dificultaba la solución de los problemas del mundo, pero esto ha cambiado", y pone el ejemplo de cómo los científicos se han convertido también en diseñadores gracias a la nanotecnología, campo del conocimiento que permite manipular la materia a nivel de átomos y moléculas para crear nuevos materiales y aparatos.

Pero si algo une a estos dos eventos más allá de la diversidad de miradas que convocan es que tratan cuestiones a las que cualquier persona con acceso a Internet puede acercarse. Son unas vanguardias que no se reservan el derecho de admisión.

jueves, 13 de enero de 2011

Hernando Barragán. Artista y Diseñador. "Arduino El Documental" (2010)

ORIGINAL: BarraganStudio | Wikipedia

Hernando Barragán. Barragán, artista y diseñador, divide su tiempo como Profesor Asociado de la Facultad de Arquitectura y Diseño de la Universidad de Los Andes y el estudio de diseño Openwork en Nueva York. Barragán recibió su MA con Distinción del Interaction Design Institute Ivrea IDII, Italia (Interaction Design).

El trabajo de tesis de Hernando Barragán sobre los lenguajes de programación el lenguaje de programación Processing/Wiring, es reconocido como uno de los aportes principales en el origen del proyecto Arduino.

Arduino es una plataforma de hardware libre basada en una sencilla placa de entradas y salidas simple y un entorno de desarrollo que implementa el lenguaje de programación Processing/Wiring . Arduino se puede utilizar para desarrollar objetos interactivos autónomos o puede ser conectado a software del ordenador (por ejemplo: Macromedia Flash,Processing, Max/MSP, Pure Data). Las placas se pueden montar a mano o adquirirse. El entorno de desarrollo integrado libre se puede descargar gratuitamente. que busca llevar la electrónica de manera muy simple y económica al mayor número de personas.

viernes, 7 de enero de 2011

Seis - Cuarenta por Cuatro - Ochenta por Zigelbaum + Coelho

ORIGINAL: Creative Applications

Seis-cuarenta por cuatro-ochenta es una instalación de iluminación interactiva diseñada para revelar la materialidad de la computación por la recontextualización del píxel común. Compuesto de doscientos veinte módulos píxelados magnéticos en un cuarto oscuro, Zigelbaum + Coelho han hecho que cada píxel puede ser tocado, movido, con modificaciones.

Al inicio del día el módulos-píxelados estén empaquetadas como una pantalla y al final del día han migrado a través de las paredes de la habitación. Al trasponer el píxel de los confines de la pantalla al mundo físico, el enfoque se señala a la materialidad de la computación en sí y las nuevas formas empiezan emerger para el diseño.

El equipo ha desarrollado una nueva tecnología que hace que el cristal de los módulos-píxelados sea sesnsible al tacto , así como también pueda enviar información a través del cuerpo del espectador cuando lo está tocando. Tuvieron que crear su propio vidrio compuesto y el soporte para él. En general, cada módulo también puede recibir datos de entrada infrarrojos para poder controlarlo con un control remoto. Operan con pilas y pueden durar hasta dos semanas con una sola carga, si están usados constantemente.

Oprimiendo el módulo hará que destelle. Si se toca otro módulo, le permitirá copiar el color del primero en el segundo. Los píxeles sólo pueden hablar entre sí a través de su cuerpo, es decir, la combinación de colores de ejemplo para crear nuevos colores o el contacto de dos cuadros a la vez que se copia en color tercero en el nuevo módulo. También trabajan con un control remoto que le permite cambiar cíclicamente los colores desde la distancia.

Materiales: ABS moldeado por inyección / cristal de policarbonato, LEDs diodos emisores de luz, electrónica personalizada, microcontroladores, software integrado, acero inoxidable.

El equipo está publicando un documento con información técnica más detallada al final del mes así que estén atentos a la página web del proyecto.

Diseñado por Marcelo Coelho y Zigelbaum Jamie, con la asistencia de Josué Kopin. Realizado en colaboración con el grupo de interfaces de fluidos, Media Lab del MIT.
(Emilio Gracias)